Tracking Rex
Match Moving is used throughout Hollywood in almost current every film you see. Many times you never know you are watching a Match Moved shot because it is done so prefectly. Match Moving or "tracking a plate" is the art of shooting video or film, inserting 3d elements to create a seamless shot. This process of tracking points on the video or film is a very time consuming process that had to be completed by hand. With advances in software, better a faster methods of tracking a plate have been developed. We recently created a short animation using Motion Tracking software.
We
shot our scene using a Canon Optura DV camera. We felt that in order
to really test the motion tracking software, we had to do a hand held
shot with lots of zooming! Our camera man climbed into a tree and zoomed
in to the street, wobbled the camera as he slowly zoomed out, held the shot,
then zoomed in quickly to the street.
Below is our text based rough story board of the animation
Step
1
We loaded up the video into our motion tracking software and looked for areas
of the video where we could place our tracking points. We ended up with 10
tracking points. We then converted the 2d tracking points into points
in 3d space. Then we load the 3d points on top of the video in order
to line the street up with the ground plane. Using a primitive object,
we render a sequence to make sure that tracking data is correct and that the
object does not slide around on the street. Once this has been completed
and approved, we export the camera data to Lightwave.
Step
2
When you open the Lightwave scene up the you will see that the camera is keyed
at every keyframe. We then use the ground plane as the street in which we
will animate our T-rex and Audi TT. We use the video plate as a background
sequence and as a front projection sequence map for the street object.
From this point on, we placed our objects onto the ground plane and began
to work out the timing for the shot.
Step
3
Once we have completed the animation, created our texture maps and set up
the lights, we are ready for rendering. In order to save render time
we render each element on a separate pass (one at a time). This also
allows us more control over the final shot. Our render passes included: T-rex
(this included the overhead shadows from the leaves), T-rex's shadow on the
street, Audi TT (this included the overhead shadows from the leaves) and the
Audi TT's shadow on the street. We render the elements as a Targa 32 bit in
order to include the alpha matte in each frame.
Step
4
We load all of our sequences into After Effects and start our compositing
process. We start to add each layer to the timeline. We adjust the color
and transparency of the shadows so they look similar to the real shadows from
the trees. Once we have all of the shadows composited with their elements
we adjust the colors and levels of the T-rex and the Audi TT.
The
final item is to add the background sequence on top of the T-rex layer and
create a traveling mask for the car that is parked on the street. This will
enable us to put T-rex and his shadow behind the parked car. This helps
to add a bit more realism to the shot.
We were very impressed with the motion tracking software. You can accomplish the plate track in a very short time. This enable you to get the shots tracked and completed more quickly, which saves time and money
Click
here to Download the Full Screen Version
Click
hereto Stream the Quicktime Version
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